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Buccaneer: Through Hell & High Water for Savage Worlds

Created by Brett Weihing

Buccaneer: Through Hell & High Water is a Savage Worlds Role Playing Setting

Latest Updates from Our Project:

11 Days Left!
almost 7 years ago – Thu, Jun 08, 2017 at 10:46:38 PM

We have 11 days left and we have a long journey till we reach port.

We have two exciting stretch goals on the horizon. At the $11,000 level, Fabled Environments will create floor plans for a period appropriate ship. They have done some incredible maps in the past like a 1.5 million square foot mall, an air ship, and a pair of passenger jets. In addition Fabled Environments have been nominated for two ENnies.

At the $12,000 stretch level we have lined up 10 incredibly talented authors to write adventures for us. These authors represent some of the best and the brightest in the Savage Worlds community.

Brett

Character Sheets and Ship Manifests
almost 7 years ago – Mon, Jun 05, 2017 at 09:02:08 AM

Great news everyone we have another great bounty for you,

Karl Keesler has agreed to do the character sheets and ship manifests. (What we call the ship's character sheet) Karl has designed some remarkable sheets for Savage Worlds and we are thrilled to have him design ours.

We will make these character sheets available for free to everyone with the release of the book.

Thank you everyone, the Savage World community is really coming together to make our book even better.

Brett

Special Announcement
almost 7 years ago – Wed, May 31, 2017 at 08:05:46 AM

We have three great announcements for you.

First, we are pleased to announce an agreement with Norse Foundry to provide our bennies (doubloons). These are a higher quality and larger coin (28mm wide, 3mm thick) that we are providing at the same price. Shipping is included.

 

 www.norsefoundry.com

Next we are pleased to announce that Fabled Environments will create a period appropriate ship map for us when we reach the $11,000 tier.  Fabled Environments creates some of the most distinctive floor plans you will find.

Finally, I have been asked to provide a Wild Dice only option. We have added to the ability to purchase three wild dice with shipping for $12. This has our logo on it as shown below. The Dice is black and the logo below is in gold.

 Thanks Again for your support. We are excited about these options.

Brett

Ship Combat in Buccaneer: Through Hell & High Water
almost 7 years ago – Sat, May 27, 2017 at 07:52:55 PM

Buccaneer: Through Hell & High Water brings to Savage Worlds a new rules mechanic for ship-to-ship combat. While our game is set during the Age of Sail, we expect this mechanic to be easily applied to everything from Cold War nuclear submarine duels to dogfights in deep space. Here is a brief preview of the new rules, which are an evolution of the dramatic task applied specifically to combat.   

* Each round is meant to model five to ten minutes of real-time, versus the standard six seconds.   

* The Admiral (GM) determines if the combat begins with a Pursuit (e.g. ships meet by chance on the open sea, one ship is pursuing another that is attempting to flee, etc.) or proceeds directly to an Engagement (e.g. both ships are intent on combat, one ship gets the drop on an unsuspecting ship, a Pursuit has already occurred and the pursued ship failed to flee, etc.).  

* A Pursuit is handled much like a Dramatic Task with the result being either that the pursued ship successfully flees or the attacking ship successfully closes the distance initiating an Engagement which allows for actions like firing the cannons or boarding the target ship.  

* During an Engagement, there are four range increments: short, medium, long and distance. Distance is the range at which guns are ineffective, and typical encounters will begin at this range. Engagements that were proceeded by a successful Pursuit (attacker closes the distance, pursued failed to flee) begin at medium range.  

* If a ship moves beyond distance range during an Engagement, that ship has successfully fled and the encounter is over.  

* In Buccaneer, we treat ships much like characters with their own edges, hindrances, and attributes. One ship attribute is the Prow Rating which measures—using a die type—the speed and maneuverability of the ship. Ships with higher Prow Ratings gain bonuses during Pursuits and Engagements.  

* Engagements are also handled much like Dramatic Tasks, with each crewman contributing to success by rolling against an appropriate skill for their current task, and the number of successes required being determined by how many player crew are present (one per player, raises count for one additional success).  

* Initiative cards are only dealt to the Captains during Pursuits and Engagements unless there’s a sequence of events that requires crew to be dealt cards at the Admiral’s discretion.  

* During Engagements, the Captain will give an order to his crew that will either attempt to increase or decrease the range between ships or effect a maneuver that will give bonuses or penalties to ranged combat and determine which guns can be brought to bear against the enemy.  

A few example maneuvers:  

Decrease/Increase Range: Your ship is trying to move one distance range closer to or further from the enemy vessel.  

     Result: Ship moves one distance range 

     Supplemental: You may fire your ship's bow or stern guns.   

Evasive Maneuvers: You are moving your ship so as not to give the enemy a good shot.    

     Result: Until the end of the next round, enemy ships are -2 to fire at you. On a raise you may increase range one step.  

     Supplemental: You may fire the ship’s stern guns.  

Prepare to Board: This order is only available at short range. The crew is preparing to board the enemy vessel.  

     Success: The ships have come together and movement stops.  

     Supplemental: Your crew may now perform boarding actions. If one crew mate succeeds, boarding begins, and you are out of ship combat.    

* In addition to treating Ships more like characters than vehicles, we are also streamlining ships with hundreds of guns into a more fast and furious mechanic, and we are offering a different mechanic for vehicle damage. More on those elements will be included in a future update.  

Thanks for all the comments and questions, and thank you for the support.  

Brett

 

$ 9,000 Stretch Goal!
almost 7 years ago – Sat, May 27, 2017 at 04:22:26 PM

We have unlocked our $ 9,000 Stretch Goal.

Anyone with the Digital Rewards or higher will have the opportunity to contribute your own Buccaneer Hero. A month after the release of the book (giving you some time with the book first) we will email you asking for your own unique hero to be added to the folio. This will give a world of pregens for everyone to play with.

Oh, we might have a couple of Buccaneers from people you might know too.

Thanks again for making this work.

Please check us out on the Wild Die podcast too.

https://thewilddie.podbean.com/